Terraforming, World-Building, and other 3-D Design!
BSP LEVELS / MAPS
ATROCITY  Launch it now !
Atrocity is a game level created to run within the original Quake game engine. This level was developed and released way back in 1997, when the first-person shooter genre had just evolved into true 3-D.

Jeff of Jaaman Media developed all structures, lighting, enemy pathing, and game-play pacing (the scripted presentation of events).

 

Click for more about Atrocity!
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CALCULATED RISK  Launch it now !

Calculated Risk is a game level created to run within the Quake 2™ engine. This project was finished in 1999.

The design concept of calculated risk includes a balancing of risk-to-reward. Here is a view of the outside area. A walkway winds around the back of the main building to the right. The structure on the left holds a powerful weapon, but the structure is exposed and vulnerable to attack. It also contains a "grinder" trap... for the careless player who is a bit too clumsy when attempting to get that valuable weapon.

 

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TERRAFORMING / BSP
TERRAMONDO
Terramondo is a level created to run within the Tribes 2™ (Torque™) game engine. This game level project was officially completed in 2002.

 

A view of the bridge from the mountain tops.
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