Terramondo: A Level for Tribes 2
Jeffrey A. Aranyi
Terramondo is a level created to run within the Tribes 2™ (Torque™) game engine. This game level project was officially completed in 2002.
A hoverbike parked by one of the two inventory bunkers.

Level Design. Here is a view of my player on a hoverbike* approaching one of my inventory bunkers. I designed and created all the buildings and other 'solid' structures in this level... including team bases, bunkers, vehicle platforms, inventory shelters, turret platforms, tunnels, and the bridge. I also sculpted (terraformed) every "inch" of the landscape within the Terramondo level.

One of the inventory bunkers on a hill, with some lovely terrain in the background. Terraforming. This is a view of the landscape around one of my inventory bunkers. The game engine uses a displacement-mesh terrain, so only convex surfaces are possible... but some detail can be acheived. In contrast to other displacement-map levels I have created, I shaped the entire Terramondo land while walking or "flying" through the level.
Inside one of the two tunnels. Modeling and Texturing. This is a view from just inside one of the two tunnels. As with all the structures in Terramondo, I built and textured this tunnel using the Worldcraft™ world-building tool. By the way, this tunnel is huge... you can drive tanks and even fly some aircraft through it!
More Screenshots:  
A view of the bridge from the mountain tops. That confounded bridge: Here's the bridge, as seen from the top of a ridge of big rocks. You can see more big rocks in the background. Beneath the bridge, the valley floor winds its way between the rock-ridges. And in the far distance, you can see where a dirt path leads to the entrance of a tunnel.
Under the bridge... is where I drew some blood. Lonely as I am, together we cry...

Down in the valley: My hoverbike is parked on the valley floor, and I'm heading under the bridge. You can see the two-floor shelter located in the center of the bridge. The shelter provides a little, um, shelter for a team that is attempting to control this 'choke-point' in the level.

Yes, this left a mark.

Ow. An enemy fusion mortar announces itself with a bright green explosion, and a very loud noise (not visible in this image). You can see one of the team bases in the distance. Immediately following this screenshot, I respawned back at my home base.

 

* All vehicle, weapon, and player models are part of the Tribes 2 game by Dynamix. Tribes 2 is a registered trademark of Sierra Entertainment.
 
Notes: Although this game engine enabled a quite workable process for modeling and terraforming, I found that terrain-texturing was unsatisfactory. With a limited number of textures allowed, it is difficult to acheive a realistic result. I plan to revisit this project, either by attempting a new process for texturing or by converting it to a newer game engine. Nevertheless, the Tribes 2™ engine was an enjoyable environment for creating the happy little land that is Terramondo.
Jeffrey A. Aranyi © 2002