| Terramondo: A Level for Tribes 2 |
Jeffrey A. Aranyi |
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| Terramondo is a level created to run within the Tribes
2 (Torque) game engine. This game level project was officially
completed in 2002. |
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Level Design. Here is a view of my player on a hoverbike*
approaching one of my inventory bunkers. I designed and created
all the buildings and other 'solid' structures in this level...
including team bases, bunkers, vehicle platforms, inventory shelters,
turret platforms, tunnels, and the bridge. I also sculpted (terraformed)
every "inch" of the landscape within the Terramondo level.
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Terraforming. This is a view of
the landscape around one of my inventory bunkers. The game engine
uses a displacement-mesh terrain, so only convex surfaces are possible...
but some detail can be acheived. In contrast to other displacement-map
levels I have created, I shaped the entire Terramondo land while walking
or "flying" through the level. |
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Modeling and Texturing. This is
a view from just inside one of the two tunnels. As with all the structures
in Terramondo, I built and textured this tunnel using the Worldcraft
world-building tool. By the way, this tunnel is huge... you
can drive tanks and even fly some aircraft through it! |
| More Screenshots: |
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That confounded bridge: Here's
the bridge, as seen from the top of a ridge of big rocks. You can
see more big rocks in the background. Beneath the bridge, the valley
floor winds its way between the rock-ridges. And in the far distance,
you can see where a dirt path leads to the entrance of a tunnel. |
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Down in the valley: My hoverbike is parked on the valley
floor, and I'm heading under the bridge. You can see the two-floor
shelter located in the center of the bridge. The shelter provides
a little, um, shelter for a team that is attempting to control this
'choke-point' in the level.
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Ow. An enemy fusion mortar announces itself with a bright
green explosion, and a very loud noise (not visible in this image).
You can see one of the team bases in the distance. Immediately following
this screenshot, I respawned back at my home base.
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| * All vehicle, weapon, and player models are part of
the Tribes 2 game by Dynamix. Tribes 2 is a registered trademark of
Sierra Entertainment. |
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| Notes: Although this game engine enabled a quite
workable process for modeling and terraforming, I found that terrain-texturing
was unsatisfactory. With a limited number of textures allowed, it
is difficult to acheive a realistic result. I plan to revisit this
project, either by attempting a new process for texturing or by converting
it to a newer game engine. Nevertheless, the Tribes 2 engine
was an enjoyable environment for creating the happy little land that
is Terramondo. |
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